Monday, April 21, 2008

The Oneiric Universes

Among the chatter about these issues, an article by Séverine Fiévet published last month in the French magazine LE MONDE talks about the virtual approach to treat children with difficulties.

The psychoanalyst Michael Stora will open a private clinic (this month) in Paris (I wonder what the cost will be) where the therapy happens via a video game. He contends that by playing a better communication is established with the therapist.

With three full-time people, including one child psychiatrist, and fifteen psychologists, trained with the video game, the clinic will treat children and teenagers with psychological difficulties, with family or school problems or situations. The young patients will be received in a different kind of environment, with a giant screen, access to the Internet and to all the game consoles available on the market.

Stora says: "The unconscious is becoming visible. We are now close to the oneiric universes."

2 comments:

Jhih-Syuan Lin said...

We all know that 3-D VEs have a strong potential in many applications. Although it has been a steady growth in the use of VR in clinical psychology due to advances in information technology
and a decline in costs, several
barriers still remain.

The barriers are discussed in "Virtual Reality in Psychotherapy: Review" (Riva, 2005)

(1) The lack of standardization in VR devices and software.

(2) The lack of standardized protocols that can be shared by the community of researchers.

(3) The costs required for the set-up trials. As we have just seen, the lack of interoperable systems added to the lack of clinical protocols force most researchers to spend a lot of time and money in designing and developing their own VR application: many of them can be considered “one-off” creations tied to a proprietary hardware and software, which have been tuned by a process of trial and error.

Eisa said...

I find this to be a great idea. It actually reverses the mood of going to a psychiatrist. There is this stereotype that only crazy people go to see psychiatrists, but now with this game, the young patients may feel that they are participating in an extra curriculum activity rather than seeing a doctor.