Thursday, April 23, 2015
Storytelling in Sword Art Online
Friday, February 7, 2014
ABC's "Scandal"
The show stars Kerry Washington as the famous Olivia Pope, who leaves her position in the White House after a secret affair with the President. She starts her own crisis management firm, where Olivia and her associates work hard to protect the reputation of various public/influential figures. Olivia's love and passion for the President seems very real, and it's clear he's her kryptonite. Olivia Pope is most famous for her sharp instincts; she's almost always able to find the truth by following her gut reaction.
Each of her employees come from somewhat broken backgrounds: Abby Whelan (Darby Stanchfield), an investigator for Olivia Pope, was hired after Olivia worked her case for domestic violence. Abby's husband brutally beat her, and Olivia was able to get her the best divorce attorney in town. Another character, Huck, was found homeless on the streets by Olivia.
What I love most about the show is Olivia's independence. While she still does fall weak to her remaining strong feelings for the President, she does her best to overcome them (so far!). She's a bit harsh at times, yet all of her employees are willing to bend over backwards for her. This speaks volumes about Olivia, proving her a trustworthy, but strong character. However, at the same time, she's not completely solid. Her feelings for the President do sometimes cloud her judgment as she tries to do the best thing for both her and the President.
That being said, while I am fascinated with the storyline, the acting isn't necessarily the high point of the show. Kerry Washington almost seems like she's trying too hard to seem confident and intimidating. In addition, some of the stories/cases seem stretched ... but that's why it's a fictional show, I suppose. The decent acting doesn't kill the show by any means, and the many twists and turns keep me tuned in.
Friday, March 22, 2013
Arby's Project Update
Group Update
Purple Cobra's Project
Friday, December 14, 2012
Welp, it's all over..
Friday, November 2, 2012
Dial M for Murder
Happy Halloween everyone!
Tyler
Sunday, October 7, 2012
Writing from Experience: True Fiction
I recently become a finalist for a film award after submitting a script about a man struggling with addiction. The story of a man coping with a drug addiction and the effects it has on his family is not a "new" story or ground-breaking idea, however it is the first hand detail through my own perspective and my own re-telling that gives the story its strength.
I feel if I gave the outline of one of my films to anyone they would see nothing special about the idea, but if you give them a script and they see a real conversation that was had, they hear your character's voice, accent, and inflection as you heard it. They can see the details of a room you stood in. They can share your experience. To write a "fiction film" is not always necessarily about making a work of fiction; through my experience to write the best "fiction" films is to take a nonfiction story (or the guise of nonfiction) and present it to the audience so they may share in a personal story they could have never experienced over wise.
Friday, October 5, 2012
Apple
Normally, we think of Steve Jobs as just the CEO of Apple, a guy who helped with the iPhone and was ultimately, a computer geek. What this documentary highlights and why I am writing this is that Steve Jobs revolutionized almost every aspect of the media today. He was involved with the creation of Final Cut Pro and studio, he was instrumental in starting iTunes, helped launch logic, and also helped create the software that makes all of these tools and assets that we use as communications and Television Radio majors possible.
With just the mention of the word Final Cut (the old version at least), most people think right away about a NLE that was revolutionary, streamlined the editing process, and kept costs down in the process. It's interesting to think that a man that we all consider a visionary, impacted all of us so closely. I for one began editing on Final Cut Pro in high school. Because of Final Cut, I found my love for making films, telling stories, and finding my own way to be creative. Had it not been for Steve Jobs or even iMovie, my high school may never had the money or resources to have a video production class and I never would have gotten to the point I am at today.
Another thing that Steve did was with audio. ITunes is gigantic; and unstoppable force in the music industry along with iPods. People forget that when iTunes was created, there was nothing even remotely close to it on the market nor was there anything reasonably as advanced as the iPod was when it was released shortly after. Music is one of my biggest passions along with video and when I was thinking about, Steve has literally contributed to almost all of my happiness in my life in some way. While his programs are not instrumental to my life all of the time now that I have found my passion, I still use them today and without Final Cut or Garage Band and Logic, I may have never realized how creative of a person I really am because there was nothing even remotely affordable on the market or easy-to-use for music and video.
While people are quick to judge "apple fanboys", I think it is important to step back and think about all of the ways Apple has impacted our lives. Steve Jobs and his company have made so many things possible for all of us that may never have been possible before. Because of their innovation, so many more innovators were created and made able to realize their true potential. For this, not for the iPhones I use or the computer I own, do I hold Steve Jobs so highly. Through his products, he inspired me and many others around me to create, to learn from ourselves, to be our own visionaries, and for this, we are all indebted to Steve Jobs.
May he rest in peace.
Friday, September 14, 2012
As People, Are We Good or Bad?
One of the things that got me thinking about this subject was the show Breaking Bad. Not a single character on the show is clean. Walter is (in the beginning) a nice guy, a teacher, but has the unfortunate luck of getting cancer and because of this decides to make meth so he can make money to give to his family. Then you have Hank who is a police officer and again, a generally nice guy. Yet Hank makes poor decisions that go against what society and the law deem acceptable even though most people fully back him for what he does. Then you have Jessie who does drugs, sells drugs, is a womanizer, steals, has killed people, yet has a personality that you can't help but love. I could go through every single character and do the same thing. They all share the same bond, the all have good and bad in them.
Being a realist, I find it hard to side with people being good or bad, one or the other. I hate when you see a T.V. show and you can tell who the "bad guy" is and you can tell who the "good guy" is. I hate this thinking because it is not real. Good and bad in my opinion is a sense of perspective. What I might consider good maybe horribly bad to someone but what I might consider bad, someone might treat that as a normal everyday thing. While I do say this I do thing that people are good, and are born with the ability to do good, but the problem is society. Society comes along and tells us what is good and what is bad. It gives us this rigid framework that were suppose to fit our own beliefs into and deal with what society says is and isn't okay.
I don't bring this up to yell at the world over the internet, or to tell you you're all bad or good people. I mainly bring this up because we start shooting our projects in the next few weeks and will start developing characters and stories. I think it is always good to keep in mind this theme for when you shoot. Shows like Breaking Bad that create characters that are so much more than one dimensional succeed. They succeed because subconsciously, we all can relate to theses characters and there struggles to be good in a bad world. To understand that sometimes what the world considers good, is not good, and sometimes what the world considers not good, can be good.
Hopefully we all can create these types of characters so our stories can be told realistically and with purpose. So our audiences can truly feel for our characters as if they are real people. None of us are pure, none of us are wholly good. We're all trying to grasp that fact and find other people that can prove that point. We all have good, we all have bad. Everyone wants to find something that they can relate to and our stories can provide that missing link.
Friday, September 7, 2012
The Hunger Games (Movie)
I loved the DIY approach that Gary Ross took when shooting the movie by having most of the movie shot "hand held" which most feature length blockbuster movies never do. I noticed very quickly that whenever the scene was taking place in a high tense situation or an impoverished area, everything was shot hand held and the editing was extremely fast jump cuts and very bare bones from an editing perspective. This puts the audience in a certain mood I could tell from watching it. It became even more noticeable during the few scenes that were in the rich capitol where every shot was either a tripod, steady cam, or jib type shot with extremely smooth cutting from an editing stand point. Everything was very refined and more typical of most blockbusters to show the wealth of the area they were in.
They way this movie was shot was very different in my opinion from most blockbuster type large budget movies and from that aspect, I thought the movie excelled. They did a great job of capturing the "indie feel" that the book had been written in. There also isn't a ton of music in the movie which I think is very important because most of the "districts" didn't have any organized music so it wouldn't make sense with the story. The only songs were folk type songs which was cool because they were sung by the actors and no instrumentals. It was very affective in that sense as well.
Overall, it was a well done movie in my personal opinion from a film perspective. I enjoyed the indie look because that is personally the style that I am drawn to.
Tyler Chadwick
Friday, August 31, 2012
Goals for the class and what not
Tuesday, August 30, 2011
How To Do It

Welcome everyone!. The following project structure is intended to provide you with a methodology to be both specific and help you track the progress and meet your milestones. Since individual projects vary widely some points might not apply. However, you can use it as a roadmap to define/clarify your deliverables and go back to it frequently and methodically.
It has four distinct phases:
DISCOVERY
This phase helps you understand the big picture and the opportunity to achieve the main goals of your project; to take an idea from conception to completion in the most effective manner.
Brainstorming, sketch models, scenarios, analysis and feasibility assessments.
Define the requirements, scope, timeline, budget (your time and resources) and benchmarks for the project.
Requirements of Analysis:
- Prioritize and validate requirements based on quality(1) and strategic factors
- Determine success criteria and metrics
- Define a preliminary list of production requirements.
Synthesis:
- Produce a final script with the discovery result.
- Develop a high-level implementation plan. (storyboard)
- Present a timeline and a budget estimate.
DESIGN
During this phase, create the look and feel of the solution (style). Develop the story requirements, the creative components, the technical design and infrastructure that supports the project.
Creative Design:
- Storyline and character creation
- Script
- Storyboard
- Art Direction
- Audio Design
- Production Design
Technical Design:
- Equipment requirements
- Set/backgrounds/location/plates
- Lighting diagrams
- Special efx design
- Models, costumes and makeup
PRE-PRODUCTION
Develop and integrate all the creative, technical and information components.
Creative Production:
- Location Scouting
- Casting
- Rehearsals
- Graphics, 3D video/audio production needs
- Technical integration
Technical Production:
- Set design
- Lighting
- Cinematography
- Sound
- System testing
- Problem resolution
Demonstrate the solution after all final specifications and testing results.
Live environment:
- Projection
- Audience Test performance and feedback
- Implement promotion/communication strategies
Showtime!
That's all folks!
1-Quality: the true nature of things, the peculiar and essential character
All Illustrations custom made by Rich Powell