Showing posts with label problems. Show all posts
Showing posts with label problems. Show all posts

Friday, December 14, 2012

Welp, it's all over..

Tomorrow, we get to show our fellow students what we've worked on and what we've learned.  Ending the semester is always a bittersweet thing.  You spend a lot of time working on things, put a lot of heart into them, but end up being so happy for it to be over once it is all over. Anyways, I'm really excited to show everyone the hard work all of our group put into our project.  Of course, nothing always goes as planned and we have had a ton of setbacks, from birds and trains on set, to not one, but two macbooks failing but I've always felt that the most important thing you can learn when you're working on something that is important to you, is learning from your failures and working through the hard things that are inevitable to get in your way.  I think our group did just that.  We made the cards we were dealt with work.  Of course, there are things that we could have avoided or do better at certain times, but I believe that we really did work hard to achieve what we achieved and for that, I'm extremely proud of our group.  With that being said, good luck to all of the other groups with their showings tomorrow, its going to be a great day and I'm excited for everyone to see all of our work!  Thanks for a great semester everyone, and of course, the main man himself, our teacher, Arturo.  Thanks again!

Sunday, April 20, 2008

What to do

Well after 3 hours of trying to work in SL I am calling quits for the night. 5-10 crashes this evening make me want to bail on this software as soon as the class is over. I hope to make my way into game building and development and SL will be an example of what not to create. A good idea in theory, it just annoyes me to no end that now my floors move on touch and refuse to line up, and when everything is right the viewer crashes. I hope SL gets fixed soon or I am afraid UF should look else where for virtual technology.

Maybe open source with mono is the way.....

http://opensimulator.org/wiki/Main_Page