Showing posts with label open source. Show all posts
Showing posts with label open source. Show all posts

Monday, December 14, 2009

The Eye Writer

Tempt1

We live in interesting times, no question about that. Plague, famine, kids killing people in remote villages from their drone playstations in Las Vegas, sipping RedBull. It is quite difficult to know how we can provide an ounce of balance to a ton of misery, so that ounce must be something really special to rescue our impossibly damaged spirit.

The influx of very damaged very young humans, the broken byproduct of that biggest business which is war, ends up in the landfills of society, the eternal superfund from which some people pick up the pieces and try to put things back together, albeit in a very different way. A leg here, an arm there, an eye or two, perhaps a brain? Can we pull us back together?
I will call him Luis

While searching for an appropriate picture to help me cut through the fog I had trouble finding one of the millions of miserable children which survive doing such a thing, because Corbis Corporation, the photo "service" owns most of them. I wonder, do those children get a percentage directly deposited to their pig accounts?

I guess you get the point. What triggered all this diatribe was me thinking about what we do on a daily basis, our "job" in other words. Do we really do something useful, something that tips the balance and creates a positive change? I think one of the reasons that the Open Source movement is so important is that it is a sort of groundswell, difficult to perceive because it is so pervasive and widespread.

But this movement, so dangerous to the monopolists of the world will tumble the most arrogant of them. There is no corporation, not even the most technically sophisticated that can evolve as rapidly as thousands or millions of people working together for a common cause.

As a little sample, I offer this movie about such an endeavour, one that ends with a call to hackers all over the world to collaborate, in this and any other way that might become the glue that binds us together again, into our cyborgian future.


The Eyewriter from Evan Roth on Vimeo.

Open Frameworks, F.A.T., Graffiti Research Lab, graffiti legend Tempt1 and of course EyeWriter got together to produce that ounce of energy for each and everyone of us...

Here is the how to and all the good monopoly-breaking stuff for those DIY's among us. Keep on DIYing...!

Sunday, April 20, 2008

What to do

Well after 3 hours of trying to work in SL I am calling quits for the night. 5-10 crashes this evening make me want to bail on this software as soon as the class is over. I hope to make my way into game building and development and SL will be an example of what not to create. A good idea in theory, it just annoyes me to no end that now my floors move on touch and refuse to line up, and when everything is right the viewer crashes. I hope SL gets fixed soon or I am afraid UF should look else where for virtual technology.

Maybe open source with mono is the way.....

http://opensimulator.org/wiki/Main_Page

Is Second Life worth saving?

Evidently, while we in Digital Worlds have been busy with our final projects, trouble has been brewing in Second Life.

Does anyone remember a few weeks ago when we logged in to Second Life and were greeted with a new Terms of Service (ToS) to agree to? Turns out that Linden Lab had altered their ToS to become more restrictive as to how others use their copyrighted material (their logo, icons, etc.). You can read what were some of the changes here, as well what are some of their legal ramifications.

To make a long story short, Linden Lab has decided to restrict any kind of usage of their copyrighted material to only that usage which they find VERY favorable. Since it's not possible to enforce this kind of preferential usage of copyrighted material through trademark and copyright law, Linden has taken the audacious step of circumventing copyright law by making these restrictions on their copyright as part of their contract with the user (the ToS).

Now, most of the users out there in Second Life (myself included) are not really affected by this. However, there are some who are irate as to the situation and have gone to strike the use of Second Life (don't worry, the strike's over by now).

In light of all of the other problems that have been plaguing Second Life, from banks running away with people's money to companies leaving Second Life for greener pastures, pissing off your core audience is not something that Linden Lab wants to do. After all, these people give you, in essence, free publicity by blogging about their second lives. The last thing Linden Lab needs is more bad publicity.

As such, a question needs to be asked that I think we all should answer: Is Second Life worth saving?

Now, don't get me wrong. I believe there is a bright future in virtual environments and I think that they will become more interconnected with our lives. But, will it be in the form of Second Life? Why should it be?

Second Life is limited environment for programmers to work with. For example, from my experience in this course, programming in Linden Script has been a challenge, to say the least. Not because Linden Script is hard to understand. But rather, it is very limited in what one can "officially" achieve in Linden Script. And unfortunately, it's nearly impossible to expand on the language, as it is still closed-source. Add to this Linden's willingness to take advantage of the open-source community, at the cost of providing almost no feedback this community politely asks for it, as well as their other recent problems and I start thinking that something's rotten in the state of Linden. Maybe those companies are seeing the beginning of the end and have decided to abandon ship.

Or maybe not. Maybe the recent change in the ToS was really necessary due to the amount of increased competition Second Life's been getting from other open-source virtual environments. And maybe they'll finally finish their Mono upgrade of Linden Script and then become fully open-source. And maybe Linden Lab will create new ways to appear lucrative and companies will flock once more to Second Life where they'll live happily ever after.

It seems the time is coming when Linden Lab, and us as users of Second Life, must decide whether we want Second Life to grow and expand, or not. Regardless of the outcome, I think Second Life has shown how Linden Lab has been a pioneer in brining virtual environment to the masses, and that there is a future in virtual environments. Let's just hope that they're not another Netscape.

Sunday, April 13, 2008

Nicholaz “The Mad Patcher” Beresford's Moment of Truth

"At the moment I simply don't have the time, but to be true to myself and you, probably even if I had, I'd be no longer willing to put up with Bullshit™ any more." Says Nicholaz one of the leading Second Life open source viewer developers. Read Nicholaz' blog here

I have read on this blog and others about people's complains about the recent hours long outages, viewer crashes, and several other technical concerns, and I strongly believed that LLs move to open source the viewer and later on the grids was a smart move in the right direction to remedy those problems. [have a look at "How Many Eyeballs Tame Complexity" from The Cathedral and the Bazaar]

However, a key component in open source development is the transparent communications between the core developers and the community around the project. Ignoring developers submission hardly qualifies as a good open source practice.

If examples were a teacher LL should have a look at how successful open source companies handle their communities. Like Red Hat, Sun Microsystems, Mozilla, IBM ... and the list goes on.

Finally, Linden Labs might have laid the ground for a successful bazaar mode project -A precondition for bazaar mode development- however, they should invest in the effort the community invests in them.

Monday, March 24, 2008

Humans Need Lumens


The speaker tomorrow will be Pat Pagano. Mr. Pagano’s research in digital fine art has led to the development of a suite of open source tools for hybrid media performance, theatrical projection and electro acoustic soundscapes. Patrick draws upon a multidisciplinary experience working with the technologies of computers, video, audio, photography and the integration of these primary devices with digital praxis.

He is a versatile multi-instrumentalist, and plays over 10 instruments including Sitar, tamboura, Violin, piano, synthesizer, flute, clarinet including Tuvan overtone singing and has produced and appeared on over 50 audio recordings since 1987.

P6


He currently teaches in the Theatre and Dance Department at the University of Florida. He will visit us via IChat and SL at 3p.m.

Wednesday, March 19, 2008

Rosedale in the mirror

gimme a break!

SPIEGEL ONLINE: The growth of Second Life, though, has subsided dramatically. Firms are pulling out …

Rosedale : The real business use of Second Life centers around collaboration and that is continuing to grow quite rapidly. There are more than 400 universities in Second Life and there are more than 4,000 teachers on our education mailing list. There might have been more enthusiasm and stronger growth in the first two quarters of 2007, but I think that the core growth in utility and in applications is still very strong. There's been a media focus on marketing …


Rosedale : We have to profoundly open up the system. We've opened up the client, and we'll continue to open up formats, protocols, standards, and code. I think we can serve a function as a company that coordinates the activities of many companies and individuals within this system and by doing that allow Second Life to grow by two or three orders of magnitude. Ultimately, the use of virtual worlds will be greater than the use of the Web. Because the Web imposes a language barrier that a virtual world -- once it's perfect -- will not impose.