Showing posts with label mono. Show all posts
Showing posts with label mono. Show all posts

Sunday, April 20, 2008

What to do

Well after 3 hours of trying to work in SL I am calling quits for the night. 5-10 crashes this evening make me want to bail on this software as soon as the class is over. I hope to make my way into game building and development and SL will be an example of what not to create. A good idea in theory, it just annoyes me to no end that now my floors move on touch and refuse to line up, and when everything is right the viewer crashes. I hope SL gets fixed soon or I am afraid UF should look else where for virtual technology.

Maybe open source with mono is the way.....

http://opensimulator.org/wiki/Main_Page

Monday, April 7, 2008

Mono

I have been progressively more vocal about Second Life's scripting language inadequacies. While the syntax is simple enough it lacks the ability to be versatile, it in my opinion doesn't measure up to the creative people doing projects and programming in Second Life.

While I am sure the LSL is "Turing Complete" it is slow and lacks a lot of feature available in languages such as python, java, ruby..etc. Moreover, LSL lacks the libraries and the huge communities developing those libraries and other applications. However this is about to change. Linden Lab has started moving to Mono a C# like language. This move could very much be the deciding factor for the future of Second Life and Linden Labs.

Less important in my opinion is the fact that mono scripts run 220 times faster than their LSL2 counterpart. Yet a welcomed addition

Mono, will allow developers to program more flawlessly, focusing on content rather than spending time struggling with LSL.