Showing posts with label viewer. Show all posts
Showing posts with label viewer. Show all posts

Friday, February 25, 2011

Green Screen Background image for Golden Doorknob


I built this background today for our GDK from about 5 different pictures by clipping out buildings, expanding skies, adding the river and foreground buildings. This is going to be the background for our green screen shot when the CEO is looking out his office window. I added clouds and also a few layers and blurs to make the image look like its through glass. I'm going to work on animating the smoke some more and adding a flock of birds.

Sunday, April 13, 2008

Nicholaz “The Mad Patcher” Beresford's Moment of Truth

"At the moment I simply don't have the time, but to be true to myself and you, probably even if I had, I'd be no longer willing to put up with Bullshit™ any more." Says Nicholaz one of the leading Second Life open source viewer developers. Read Nicholaz' blog here

I have read on this blog and others about people's complains about the recent hours long outages, viewer crashes, and several other technical concerns, and I strongly believed that LLs move to open source the viewer and later on the grids was a smart move in the right direction to remedy those problems. [have a look at "How Many Eyeballs Tame Complexity" from The Cathedral and the Bazaar]

However, a key component in open source development is the transparent communications between the core developers and the community around the project. Ignoring developers submission hardly qualifies as a good open source practice.

If examples were a teacher LL should have a look at how successful open source companies handle their communities. Like Red Hat, Sun Microsystems, Mozilla, IBM ... and the list goes on.

Finally, Linden Labs might have laid the ground for a successful bazaar mode project -A precondition for bazaar mode development- however, they should invest in the effort the community invests in them.