Electronically produced music is a dime a dozen these days. As much as I hate to admit it, there are formulas to it and they exploited far too often. There are even a variety of producers who pay others to produce music for them so they can claim it as there own. Then there are the exceptions, the truly creative individuals in the mix. The ones who take sound design to the next level, go out of their way to create new and interesting sounds, as well as how to envision certain tracks. Those the types of producers and artists are the ones who get a second looks, and will always be the ones I support and who's music I share. This time around that comes in the form of the Luca Lush remix to Rihanna's hit 'Work.' Just do yourself a favor and listen to this hit again, reimagined.
https://soundcloud.com/lucalush/wrkwrkwrk
Showing posts with label sound design. Show all posts
Showing posts with label sound design. Show all posts
Thursday, March 24, 2016
Thursday, April 16, 2015
Daredevil
Netflix recently released Its newest series "Daredevil". It is based on Marvel's comic book series flowing Mathew Murdock, a blind man, who is fighting for the innocent in a corrupt world. Like any other superhero story, Murdock has a hidden life of Vigilante work where he disguises himself as "Daredevil".Murdock is played by actor Charlie Cox who has also played rolls in Startdust, and The Theory of Everything. I personally think he is a good fit for the roll after watching the first few episodes of the series.
The Production quality of the show is excellent from what I have seen so far. My only complaint is the acting. The lead characters are all fine however sometimes the supporting actors come off as delivering lines which pulls me out of the world.
My favorite part of the show has to be the sound. The sound design for this show is phenomenal in my opinion. I may not be the most beautiful or fluid, however when following the life of a man who cannot see, one must see the word through sound and I believe the series is doing well with this so far.Overall rate in my opinion is 8/10
Friday, December 7, 2012
Behind the Scenes of The Hobbit.
Judging just by this blog alone, there has been quite a lot of hype around the upcoming film adaptation of The Hobbit. As someone mentioned in an earlier post, the producers have been releasing short clips of how the film has been coming along. Released on youtube just a couple of weeks ago was a featurette that offered some insight into the post production process of the film. As many of us have begun to work on the footage we have shot for our final project, I thought that it would be of interest.
Labels:
cgi,
motion capture,
peter jackson,
post production,
sound design,
The Hobbit
Friday, September 2, 2011
Binaural Sound. The New 3d?
Has the buzzword "3D" lost it's buzz yet? It's true, after an explosive renaissance in Hollywood after James Cameron's "Avatar," 3D films just aren't bringing in the incredible margins that they have, even a year ago. As the technology gains more market share, it also loses it's novelty, which is arguably a large part of it's appeal. But three-dimensional visuals aren't the only gimmick in town. Not by a long shot. This is Hollywood afterall.

Before the days of installing new 3D-capable projectors, theaters were in a similar arms race of how many watts their theater's sound system sported. From the beginning of the Talkies, sound technology has steadily been improving from stereo to surround sound. But little known to the general population is another advancement in sound design: binaural sound.
Binaural technology records sound the exact same way we perceive them. Two microphones are placed about 7 inches apart, and a head shaped object is placed between to account for the small alterations our own heads creates. This is different from stereo sound, where the left and right microphones could be placed wherever the sound engineer wants. With Binaural recording, there is a defined perspective. The listener is then placed in the middle of that perspective when they listen through headphones (necessary to avoid "cross talking" between the two sides, or hearing a bit of the left sound in the right ear). This has the unique ability to make sound appear three dimensional. Don't believe me? Try it yourself!
Binaural technology records sound the exact same way we perceive them. Two microphones are placed about 7 inches apart, and a head shaped object is placed between to account for the small alterations our own heads creates. This is different from stereo sound, where the left and right microphones could be placed wherever the sound engineer wants. With Binaural recording, there is a defined perspective. The listener is then placed in the middle of that perspective when they listen through headphones (necessary to avoid "cross talking" between the two sides, or hearing a bit of the left sound in the right ear). This has the unique ability to make sound appear three dimensional. Don't believe me? Try it yourself!
Tip: You must use headphones for this to work
It would be too easy to tell if a sound is coming from the left or right. Somehow, however, you can also hear the sound move frontwards or backwards, and up or down. You can hear the woman whispering behind you, then hear her move to your front. How can only two speakers give so much dimension?

The secret is in the timing of the recordings. The minuscule difference of when sound arrives at your left ear and right ear is not lost on the subconscious mind. Also, the shape of our ears distort and direct sound differently if it is entering the ear from in front or in back. By mimicking the human aural design as faithfully as possible, the effect can become even more effective.
Just like 3D films today, binaural sound recording was developed far before the latest blockbuster films. The first experiments with it actually date back to 1881! Since then, the technology has struggled to find a proper use, despite a fad of musicians recording their albums with it (One example being Pearl Jam's unironically titled "Binaural" album). Despite it's seemingly magical effect, the technology never really "caught on."
This could be due to the fact that the format's practical applications are unfortunately limited. Though some select circumstances in movies could benefit from this total sound immersion, it is a foreign form compared to how we process movies now. It would be akin to showing feature films in 60fps. It may be a more lifelike experience, but it is not part of the audience's internal film expectations. Not to mention, you'd be required to wear headphones on top of those ugly glasses at the movie house. One application that would benefit greatly from this technique, however, is point-of-view video games. Since the audience is already submitting to a point-of-view perspective, it plays right into the audience's coded viewing experience, and add the realism that game developers strive so hard to achieve.
Though it is yet to be seen whether binaural sound will ever find widespread adoption, it still can inspire sound designers to create an ever more immersive soundscape, and make a pretty awesome YouTube video, too.
-Dylan Van Arsdale
Sources
www.filmschoolrejects.com/opinions/why-cant-3d-sound-be-the-future-of-movies.php
http://sciencefictionworld.com/films/science-fiction-films/574-the-death-of-3d.html
http://benbeck.co.uk/firsts/talkies2.htm
Labels:
binaural,
film history,
film-making,
immersive,
sound design,
stereo,
technique
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