As some of you know, our DW team is working on the implementation of a haptic device driven by brain waves in collaboration with the Neuroprosthetic Research Group under the direction of Dr. Justin Sanchez. Their goal is to develop novel BIONIC medical treatments This has many applications, primarily for disabled people that have lost limbs or are paralyzed.
This is a graphic I made for Dr.Sanchez. Check out his presentation Co-Evolution of Man and Machine: Neuroprosthetics in the 21st Century.
This is a particular area of interest to me since I started experimenting with cursor control via electrical body feedback in the early nineties although my focus was more as a game designer, which is what I was doing at the time.
Here are some pics of my biofeedback contraption. I built my own "electrodes" which connected to the battery snaps at the back, but I could not find them for this post. Of course all of this can now be done with a cheap microprocessor with a much better clock rate. I remember spending a few hundred dollars thinking that gamers would be interested in such input device, but, alas, it was not so. True, it took a lot of training and effort to move the darn cursor, but it worked, lazy bastards!
If I was doing this by myself again I would probably use a parallel processor like the Propeller by Parallax which would be quite enough to achieve a much better result for a fraction of the cost and would be a lot of fun, anybody?.
Here is another approach well implemented by those cool Norwegians. Thanks to Master New Media Designer extraordinaire Virgil Wong for the link.
1 comment:
Arturo this post is very interesting to me as I am interested n methods of biofeedback for executing some of my projects.
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