Showing posts with label Tourism. Show all posts
Showing posts with label Tourism. Show all posts

Thursday, March 24, 2016

B&W Bananas

While filming we learned that St. Lucian violence can be traced to its history as a colony of plantation systems. In order to illustrate this aspect of Caribbean history, we're looking into archive video footage to supplement our doc. I've had luck with the Prelinger Archives, the Kino Library, and Travel Film Archive thus far. What makes the search process difficult is the lack of tags attached to some videos, which renders them impossible to find without looking through droves and droves. What makes it cool is how eccentric and obscure the found footage involved can be.

One of my favorites is this video, "About Bananas," which is a silent black&white film about, well, bananas. See here: https://archive.org/details/AboutBan1935


Banana export was St. Lucia's largest source of income until recently, when shifts away from St. Lucia in the international trade put local banana growers out of work. Instead of being able to make a living on their land with their family, many Lucians now have to commute to work at the island's many tourist resorts, resulting in time away from home, money spent on transportation, children being left unsupervised, etc. This is one example of a riff that history has torn through St. Lucia and something we're going to work very carefully--with the help of archive footage--to visually explain.

Monday, January 25, 2010

Interactive Tourism Application

Last week I wrote a long post about the reading, this week I decided to focus my post on our project. For my project I was originally planning on doing an interactive tourism environment that was almost game like. Then a few days ago, I read an article (the link is below) about Apple’s plan for their new tablet. It made me consider a few good points about creating the project. There is no need to reinvent the wheel. Use resources that are available to you.
You should be filling a void in the market. I discovered through research there were environments that did exactly what I intended to do already available. Additionally, I discovered that Facebook doesn’t have any really good travel applications. The best one available is Going Places, which only has a few hundred users (less then 200 active users). Thus, creating an interactive travel application for Facebook would fill the void in the marketplace.
Products can have multiple uses. These uses can be from educational to fun. I realized that what I create should be interactive and fun while still having some educational value. Having a product with multiple uses will expand the market of people who would be interested in the product.

http://online.wsj.com/article/SB10001424052748703405704575015362653644260.html?mod=dist_smartbrief