Showing posts with label people. Show all posts
Showing posts with label people. Show all posts

Tuesday, September 1, 2015

Time + Money + People = Producing College Film

I know I'm not the only one that has really started to reflect on the crazy realization that this will be the last film that I make while at Ithaca College.  There have been some stellar ones, some average ones and some projects that we just don't talk about. I'm probably not the only one who didn't wind up doing what they thought they would be doing at the tail end of four years.  As a freshman, I thought it was going to be directing.  I'm not the type of person who likes getting caught up in the hands-on details of things.  Rather, I prefer to think as big picture as possible.  Somewhere between sophomore and senior year, directing became producing because I fell in love with it in a way I never did with directing.  Before I get stuck in nostalgia, or something far worse, I'll cut to the chase about what I've figured out about producing thus far...

Producing film (and TV), at least in college, can be boiled down to the management of three resources. These three resources will always be in significantly shorter supply than you'd like AND, as the producer, you will be the one held responsible if any of them are mismanaged. 

Time is one of the three things that is mine to handle.  This one is arguably the most difficult to get a hold of at the college level, and I'll venture a guess that the real world isn't all that different.  Long before I was at Ithaca College, I stage managed a number of theatrical productions back home.  Somewhere along the line there, time management became a part of my brain that doesn't shut off, ever.  When I am asked to produce a film, the first thing I do is read the script, duh. The main two time factors that I am crunching in my head as I read are: "How long is it going to take to shoot this?" and "How many weeks of preproduction do we need to get it ready to shoot?" (the third is post-production, but this usually doesn't take long to calculate).  To be honest, I'd say that the first question is usually much easier to answer for me.  If I get a good enough sense from the director as to the vision, I can usually ballpark a good schedule based on a few things: "Day/Night Shooting", "Elaborate Set Ups/Stunts", "Script Length", "Number of Characters", "Complexity of Action/Background Action".  
Right off the bat, some of these are going to be much easier to understand than others.  When the directors come to you with a script for a musical with five different dance numbers, you know those are going to each take at least two, if not three hours to shoot based on complexity. If the directors want to shoot on Cayuga Lake, you know that too will take some extra time. If there is a need for day4night or night4day, then your set ups will take significantly longer. Now the tricky thing about the way to schedule these is that while there are guidelines, there is no true right answer, and that is frustrating as all get out. My solution is that I take my time, and never go it alone. Any time I schedule a film shoot, it is with the AD, Line Producer and Director (and often DP). There is no sense  making a schedule that your crew will kill you over. More on people later! As for trying to assess the amount of preproduction needed, at the college level this is tricky.  It is tricky because of schedules.  We aren't professionals yet, and unfortunately we aren't paid to exclusively do this.  This means that when I plan preproduction I need to look at the schedules of the Director, Producers, Director of Photography and the Production Designer more than anyone else.  What other films are they making? How many classes are they in? Are they working part time jobs? Any other extra curriculars? Once you take all of their commitments into account, you then need to see where priorities lie.  Unlike scheduling shoots, planning preproduction has a much, much looser formula; this is not something I have ever been thrilled about.  I used to believe that it was always best to throw time at preproduction, but my opinion on this has changed.  If your team has all the team in the world, they lose their sense of urgency.  Well that certainly won't be a worry on this one. Five weeks until production!
Money is usually the next biggest hurdle to have to jump through.  Much like time, this management is also broken in to two main parts: budgeting and fundraising.  Not only am I the final say on how we spend our money, but I am also responsible for getting us the money to spend.  This may be one of of my favorite parts of the job.  Managing a budget starts with reading the script, marking it up and assessing what the needs will be from each department.  The highest costs are always going to be production design and camera department, at least on student film.  Ideally you would want to use as much of PPECS's equipment as possible, but there are some things they just don't have; this is where rentals come in, and they ain't cheap.  Creating the world for the film to take place in is not a time for short changing, and production design should never be underestimated.  Once the DP and Production Designer are hired, I then compare my notes with theirs to verify that my estimates are fairly on track.  The same can be said of every other department and its keys.  It is especially easy when I am the key to parts of the budget, like PR. Once the estimates are pretty locked in, I input them into a Google Sheet, which tracks our departments' estimated budgets in comparison to their actual expenditures.  As preproduction continues, it is important to keep each department in the black, as there will be unexpected costs in production (which I try to build contingency for). 
Fundraising is the other side to the coin.  Indiegogo is not a perfect platform but it does manage to get the job done! If you want a fast way to get in touch with friends, family, family friends, to communicate your need for their support, then it is perfect.  There are some serious limitations to it though.  The platform was initially created for film fundraising but it is actually the most difficult type of fundraising to do on Indiegogo.  Tech fundraisers can promise prototypes or other fancy forms of swag that filmmakers just can't.  At the end of the day, this leaves film Indiegogo pages (those of the non-famous variety, for an example of the successful ones check out Con Man) struggling to break what I like to call the "middle class ceiling".  If you are coming from a middle class background, your ability to fundraise on Indiegogo is going to tap out somewhere just above $5000, in all likelihood (that's a team of roughly three students and this is just my observation).  This leaves you looking for slightly deeper pockets.  This can be other connections such as alumni, businesses or grant applications.  I am currently in the process of designing some literature which I hope to turn in to a few thousand dollars, fingers crossed.  Really it comes down to getting the money, however you can, even if that means taking a water balloon full of hot sauce to the face. 

People wind up being the resource that is the easiest to find at the college level, and it doesn't take a lot of brains to see why.  This school is full of some of the most intelligent and gifted people I have ever met.  The tricky thing that I am starting to realize as a senior is that I no longer have anyone older than me to recruit for films.  For the first time, I have to hire on people in to major roles that are one or two years younger than me.  Admittedly this took a little getting used to, but age really is just a number, and not always an indicator of skill level.  
Some positions will always be more difficult to fill than others.  Finding good production designers, gaffers and producers is always the most difficult thing to manage, for a variety of reasons.  Production design is one of those jobs that takes a hell of a lot of effort, but arguably the least glamorous of the most difficult jobs; it also takes someone who is both detail oriented and able to see the big picture.  Gaffers just seem to not exist all that much from a "I can create a beautiful look" for this scene level.  Honestly I think this has more to do with our education than anything.  Cinema majors get a decent grounding in this, while TV/R majors can expect very little in lighting aesthetics (not to say that we don't make good grips, we kill that game).  

As for producers, well we have the job that almost nobody wants.  We have to be able to constantly ask for things to get done, without being a nag. We have to deliver bad news in the best way. We have to be able to stay friends with our peers, while also having to supervise their work. We are the organizers, the brainstormers, the hand holders, the blame takers, the huggers and the ones who get to lose sleep over it all; we are the crazy ones. We have the job that most people find either too boring or too much work. I have heard a number of times from others that we don't make art, because we don't touch cameras, write scripts, use paint, or call action. It took a long time to realize this isn't true.  True, there really isn't much art in the excessive amount of paperwork I have to do.  You have to look broader, from development to distribution, we connect everyone and everything. If you look for our art in the film you won't find it, because you aren't looking in the right place. Our art is in the film production itself. We line it all up. I don't play an instrument...

Friday, September 14, 2012

As People, Are We Good or Bad?

This question has been playing in my mind a lot over the past year.  Everyday, I see bad things on the news, people doing bad things to each other, doing bad things to the earth, the earth doing bad things to people, and overall society as a whole being mean spirited.  It leaves me wondering at times, are there really any "good" people on this earth; and what do we really consider good?  Usually it's our own messed up version of good.  Diluted by our own experiences and angles as well as our upbringings.  And then sometimes, there are people who are genuinely nice spirited, but do something horrible like sell, make, or do drugs, have cheated on there partner, have stolen things, or even hurt other people.  I'm sure at this point your wondering, how does this even remotely relate to filmmaking. 

One of the things that got me thinking about this subject was the show Breaking Bad.  Not a single character on the show is clean.  Walter is (in the beginning) a nice guy, a teacher, but has the unfortunate luck of getting cancer and because of this decides to make meth so he can make money to give to his family.  Then you have Hank who is a police officer and again, a generally nice guy.  Yet Hank makes poor decisions that go against what society and the law deem acceptable even though most people fully back him for what he does.  Then you have Jessie who does drugs, sells drugs, is a womanizer, steals, has killed people, yet has a personality that you can't help but love.  I could go through every single character and do the same thing.  They all share the same bond, the all have good and bad in them.

Being a realist, I find it hard to side with people being good or bad, one or the other.  I hate when you see a T.V. show and you can tell who the "bad guy" is and you can tell who the "good guy" is.  I hate this thinking because it is not real.  Good and bad in my opinion is a sense of perspective.  What I might consider good maybe horribly bad to someone but what I might consider bad, someone might treat that as a normal everyday thing.  While I do say this I do thing that people are good, and are born with the ability to do good, but the problem is society.  Society comes along and tells us what is good and what is bad.  It gives us this rigid framework that were suppose to fit our own beliefs into and deal with what society says is and isn't okay.

I don't bring this up to yell at the world over the internet, or to tell you you're all bad or good people.  I mainly bring this up because we start shooting our projects in the next few weeks and will start developing characters and stories.  I think it is always good to keep in mind this theme for when you shoot.  Shows like Breaking Bad that create characters that are so much more than one dimensional succeed.  They succeed because subconsciously, we all can relate to theses characters and there struggles to be good in a bad world.  To understand that sometimes what the world considers good, is not good, and sometimes what the world considers not good, can be good.  

Hopefully we all can create these types of characters so our stories can be told realistically and with purpose.  So our audiences can truly feel for our characters as if they are real people.  None of us are pure, none of us are wholly good.  We're all trying to grasp that fact and find other people that can prove that point.  We all have good, we all have bad.  Everyone wants to find something that they can relate to and our stories can provide that missing link.

Friday, April 15, 2011

M. Night Shyamalan Returns to Film School???

A new article surficed the other day over M. Night Shyamalan, and the fact that he should go back to film school, the article talks about him attending NYU. I know that there are mixed feelings over M. Night and his movies, some people love them, and others (a majority) don't but do people really have to go this far to get their point/opinion across? The article is actually really well written and explains a lot, so if interested the link to the article is in the title.