Showing posts with label Money. Show all posts
Showing posts with label Money. Show all posts

Thursday, February 18, 2016

The Industries New(ish) Obsession with Penguins

It's not that hard to believe that over 86% of the planet's population find penguins to be absolutely adorable. They are some of the silliest and cutest birds on the planet!
It was only a matter of time before Hollywood would realize this and capitalize on it for a pretty penny. Big producers have monetized these furry little critters and made a huge profit off of them. What is worse is that these penguins did not get to share in the wealth at all. In fact, few penguins are even aware they their species is a Hollywood hit.

Some might say that this isn't a big dear or that there are bigger issues going on right now, but when you look at how much Hollywood has profited off penguins, the numbers are jaw dropping. Let me try and put this in perspective for you:

8 Ball Bunny (1950)
Mr. Forbush and the Penguins (1971)
A.K.A
Cry of the Penguins
The Adventures of Lolo the Penguin (1988)

Shocked yet? If not, let me keep going cause I'm not even close to being done

March of the Penguins (2005)
Farce of the Penguins (2007)
Mr. Popper's Penguins (2011)
Oddball (2015)
Adventures of the Penguin King (2013)

This doesn't even begin to complete the list of penguin movies out there. All films combined probably raised over one billion dollars, and again, not one penguin saw a single cent of that money.

Thursday, November 5, 2015

Spec Work

We will all be entering the workforce soon, if we have not already done so. For a lot of us this will mean freelancing. An inevitable part of freelancing is doing spec work. Google gives me the definition of spec work as "any job for which the client expects to see examples or a finished piece of design before agreeing to pay a fee or compensation."

Basically you make the video for the client, show them a preview, then they can decide if they want to use you for the full product. Which, personally I think is bullshit, and a lot of people are beginning to agree. To make the preview you are required to do preprod, prod, and postprod, to a high standard. Work you are typically paid for, and work that will cost you money to create. Which you may not be reimbursed for.

This is a pretty standard practice within the film industry. However, when applied to other industries this sounds completely ridiculous. Here's a video that shows just how ridiculous this sounds.


I'm curious to see what other people's thoughts on this are.


Tuesday, September 1, 2015

Time + Money + People = Producing College Film

I know I'm not the only one that has really started to reflect on the crazy realization that this will be the last film that I make while at Ithaca College.  There have been some stellar ones, some average ones and some projects that we just don't talk about. I'm probably not the only one who didn't wind up doing what they thought they would be doing at the tail end of four years.  As a freshman, I thought it was going to be directing.  I'm not the type of person who likes getting caught up in the hands-on details of things.  Rather, I prefer to think as big picture as possible.  Somewhere between sophomore and senior year, directing became producing because I fell in love with it in a way I never did with directing.  Before I get stuck in nostalgia, or something far worse, I'll cut to the chase about what I've figured out about producing thus far...

Producing film (and TV), at least in college, can be boiled down to the management of three resources. These three resources will always be in significantly shorter supply than you'd like AND, as the producer, you will be the one held responsible if any of them are mismanaged. 

Time is one of the three things that is mine to handle.  This one is arguably the most difficult to get a hold of at the college level, and I'll venture a guess that the real world isn't all that different.  Long before I was at Ithaca College, I stage managed a number of theatrical productions back home.  Somewhere along the line there, time management became a part of my brain that doesn't shut off, ever.  When I am asked to produce a film, the first thing I do is read the script, duh. The main two time factors that I am crunching in my head as I read are: "How long is it going to take to shoot this?" and "How many weeks of preproduction do we need to get it ready to shoot?" (the third is post-production, but this usually doesn't take long to calculate).  To be honest, I'd say that the first question is usually much easier to answer for me.  If I get a good enough sense from the director as to the vision, I can usually ballpark a good schedule based on a few things: "Day/Night Shooting", "Elaborate Set Ups/Stunts", "Script Length", "Number of Characters", "Complexity of Action/Background Action".  
Right off the bat, some of these are going to be much easier to understand than others.  When the directors come to you with a script for a musical with five different dance numbers, you know those are going to each take at least two, if not three hours to shoot based on complexity. If the directors want to shoot on Cayuga Lake, you know that too will take some extra time. If there is a need for day4night or night4day, then your set ups will take significantly longer. Now the tricky thing about the way to schedule these is that while there are guidelines, there is no true right answer, and that is frustrating as all get out. My solution is that I take my time, and never go it alone. Any time I schedule a film shoot, it is with the AD, Line Producer and Director (and often DP). There is no sense  making a schedule that your crew will kill you over. More on people later! As for trying to assess the amount of preproduction needed, at the college level this is tricky.  It is tricky because of schedules.  We aren't professionals yet, and unfortunately we aren't paid to exclusively do this.  This means that when I plan preproduction I need to look at the schedules of the Director, Producers, Director of Photography and the Production Designer more than anyone else.  What other films are they making? How many classes are they in? Are they working part time jobs? Any other extra curriculars? Once you take all of their commitments into account, you then need to see where priorities lie.  Unlike scheduling shoots, planning preproduction has a much, much looser formula; this is not something I have ever been thrilled about.  I used to believe that it was always best to throw time at preproduction, but my opinion on this has changed.  If your team has all the team in the world, they lose their sense of urgency.  Well that certainly won't be a worry on this one. Five weeks until production!
Money is usually the next biggest hurdle to have to jump through.  Much like time, this management is also broken in to two main parts: budgeting and fundraising.  Not only am I the final say on how we spend our money, but I am also responsible for getting us the money to spend.  This may be one of of my favorite parts of the job.  Managing a budget starts with reading the script, marking it up and assessing what the needs will be from each department.  The highest costs are always going to be production design and camera department, at least on student film.  Ideally you would want to use as much of PPECS's equipment as possible, but there are some things they just don't have; this is where rentals come in, and they ain't cheap.  Creating the world for the film to take place in is not a time for short changing, and production design should never be underestimated.  Once the DP and Production Designer are hired, I then compare my notes with theirs to verify that my estimates are fairly on track.  The same can be said of every other department and its keys.  It is especially easy when I am the key to parts of the budget, like PR. Once the estimates are pretty locked in, I input them into a Google Sheet, which tracks our departments' estimated budgets in comparison to their actual expenditures.  As preproduction continues, it is important to keep each department in the black, as there will be unexpected costs in production (which I try to build contingency for). 
Fundraising is the other side to the coin.  Indiegogo is not a perfect platform but it does manage to get the job done! If you want a fast way to get in touch with friends, family, family friends, to communicate your need for their support, then it is perfect.  There are some serious limitations to it though.  The platform was initially created for film fundraising but it is actually the most difficult type of fundraising to do on Indiegogo.  Tech fundraisers can promise prototypes or other fancy forms of swag that filmmakers just can't.  At the end of the day, this leaves film Indiegogo pages (those of the non-famous variety, for an example of the successful ones check out Con Man) struggling to break what I like to call the "middle class ceiling".  If you are coming from a middle class background, your ability to fundraise on Indiegogo is going to tap out somewhere just above $5000, in all likelihood (that's a team of roughly three students and this is just my observation).  This leaves you looking for slightly deeper pockets.  This can be other connections such as alumni, businesses or grant applications.  I am currently in the process of designing some literature which I hope to turn in to a few thousand dollars, fingers crossed.  Really it comes down to getting the money, however you can, even if that means taking a water balloon full of hot sauce to the face. 

People wind up being the resource that is the easiest to find at the college level, and it doesn't take a lot of brains to see why.  This school is full of some of the most intelligent and gifted people I have ever met.  The tricky thing that I am starting to realize as a senior is that I no longer have anyone older than me to recruit for films.  For the first time, I have to hire on people in to major roles that are one or two years younger than me.  Admittedly this took a little getting used to, but age really is just a number, and not always an indicator of skill level.  
Some positions will always be more difficult to fill than others.  Finding good production designers, gaffers and producers is always the most difficult thing to manage, for a variety of reasons.  Production design is one of those jobs that takes a hell of a lot of effort, but arguably the least glamorous of the most difficult jobs; it also takes someone who is both detail oriented and able to see the big picture.  Gaffers just seem to not exist all that much from a "I can create a beautiful look" for this scene level.  Honestly I think this has more to do with our education than anything.  Cinema majors get a decent grounding in this, while TV/R majors can expect very little in lighting aesthetics (not to say that we don't make good grips, we kill that game).  

As for producers, well we have the job that almost nobody wants.  We have to be able to constantly ask for things to get done, without being a nag. We have to deliver bad news in the best way. We have to be able to stay friends with our peers, while also having to supervise their work. We are the organizers, the brainstormers, the hand holders, the blame takers, the huggers and the ones who get to lose sleep over it all; we are the crazy ones. We have the job that most people find either too boring or too much work. I have heard a number of times from others that we don't make art, because we don't touch cameras, write scripts, use paint, or call action. It took a long time to realize this isn't true.  True, there really isn't much art in the excessive amount of paperwork I have to do.  You have to look broader, from development to distribution, we connect everyone and everything. If you look for our art in the film you won't find it, because you aren't looking in the right place. Our art is in the film production itself. We line it all up. I don't play an instrument...

Thursday, March 26, 2015

MTV's late night show 'Broke A$$ Game Show'


When browsing through shows to watch on TV, I came across this show called Broke A$$ Game Show and was curious as to what this show was about.  This show doesn't fit the usual mold for an MTV show or gameshow!  This show takes place in the streets of New York City, following two guys I had never heard of named David Magidoff and Derek Gaines, who are  very entraining.
These guys go around looking to give people money, sometimes as little as $10, but not usually more than $200.  The contestants have to "earn" the money, but it can be as simple as knowing what the name of the game is called.
Sometimes the contestents don't always understand how easy it is to "win", it's funny seeing the contestants facial expressions since they look confused.
One of my favorite things they made people do for money was clipping a tail on strangers without them knowing:
Here is the clip to get a feel for this show

This show is okay but I wouldn't watch it unless I was flipping through the channels and nothing else was really on.  I would rate this show a 5/10: anyone who wants a quick paced show that they can watch for some entertainment would like this show.  

I wouldn't recommend this show to a friend... 

Thursday, January 29, 2015

Ideas on how to fund your film

The other day I was contemplating how I would fund a movie or a short film I wanted to make in my college career. Now being someone who wants to produce I should know such things. I decided to look up ways to do so and decided to share this with you all. 

Something I feel like would be a necessity would believing in your film and making others believe in it to. Going to local business's and asking for sponsorship is a great idea. Finding sponsors may be hard, but completely necessary. You need away to provide things for crew and actors to keep them happy. They are the ones helping your vision come to life. Obviously, you wouldn't be funding it all yourself so anything will help. 

Another way to get money for your film, which I have seen first hand is raise money from doing various things and events. 

Last semester students that I knew threw a party and people paid to get in. All the proceeds went to their film. I feel like this would be a great way to get money for a student film, everyone likes parties! If people know you are trying to raise money, they might even give more to help your cause. 


Have spare change you never use? Get a change jar and start building change or even bills and raise money yourself. Have a friend who needs to stop swearing or saying inappropriate things? Make a jar  for that too and all the proceeds go to your film. 
Another thing you could do, is make a page where people can go and help fund it. There is a site called"Go fund me" and you can set up a page and post it on Facebook for your friends and family to visit to help your cause! Have your friends share and like it and maybe you could even get their friends or family to see and help.




There are many ways you could go about to funding your film, and I just scratched the surface. I feel as though the pre-production is one of the most important things because if you have a bad foundation your ending product will be shaky. Having options to work with will make your life easier and your final product better.

Friday, April 18, 2014

Why horror movies suck these days


Like everything, horror movies have evolved. Some people might say that they like the newer generation horror movies, and every now and then we do get a really good movie. As a horror maniac...a real big fan of the genre... I can say that there’s just something that the new movies lack. I don’t know if its the campiness or character development or even the crazy stories first told from the 60's to early 90's, it just feels that no one is trying to be creative anymore, no one is trying new ideas...everyone is just playing it safe in either remaking a classic or putting a spin on the torture subgenre. But I think horror movies will soon move out of this slump because fans of the old school horror are finally coming to of age and directing their own stuff...so I think that this will definitely help in the next few years. Another reason that horror movies lack creativity is because studies nowadays are only interested in turning a profit. They can shoot a horror movie for extremely cheap, even if it sucks, and turn a profit if the trailers good.

Thursday, October 4, 2012

Leverage

Leverage. The show about a group of con artists. Their jobs are to help people who have been abused by companies. So if a company took a million dollars from them, they would do their job to bring it back. In only seeing a few episodes, I can really say that this is a good television show. I won't lie about it, I was never really into it when it first started, but now that I am actually sitting down and watching a full episode, it's not half bad.

One of the episodes that I watched recently, there was a man who was killed in a plane crash and the company of the plane tried to cover the whole thing up as if it wasn't their fault when it was because it was a plane malfunction. The company refused to pay the family and they lost the lawsuit that was filed against the company. It turns out that the man had a video of the owner of the plane company discussing something with someone from another company negotiating an illegal deal to smuggle certain goods into another country. The thing about this is that it was important because the plane that they would be using was going to crash filled with passengers. They group went into action in order to bring this mother and daughter the money that she deserved. As you can see, the team in this show is mainly around to help the common man get what they deserve from the abusing companies.

Thursday, September 20, 2012

Some times the crazy ideas are the best ones

I thought I was ready for school for school this semester. I was bored at home tired of working minimum wage jobs and manuel labor for under the table cash.

last semester I went hardcore. maximum credits. job on a show at ic tv. multiple clubs. I was spread thin. and what happend was everything i did sufferd the cost of not getting enough attention.

This semester I thought i was going to take it easy on my self take less courses and doing less clubs, but  c'est la vie some how I am even more spread thin then ever before. over whelmed with stress I became extremely introspective wondering about what I want to do in the industry and trying to figure my self out. It was in one of these moments of self meditation when I got a crazy Idea.

What did I come to Ithaca for? I came to make movies. to learn how to make movies. I never considered my self an artist. But recently i came tot he realization I am. my free time is spent creating. weather it be  writing short, storys script, music, jokes for my standup ( I am an amateur stand up comedian). but mostly I am insane im not ashamed to admitted it and every great artist is insane in one way or another. I am not trying to say I am a great artist, but that i do possess the qualities of one.

When my professor Arturo Sinclair told me he dropped out of college to make movies at age 15 i was  impressed to say the least. it was such a simple answer to a question that seemed so complicated. how do you mange to do in life exactly what you want to do. you just do it.

I've done it before in life. when I was a freshman in highschool I wanted to fly to chicago to visit my best friend and go to lollapoolza. I had no money. my parents said if i would pay for it i could do it. (proably assuming i could never get the money.) to solve my problem i designed a Teeshirt I could sell at my school. to make a long story short I sold over 100 shirts and grossed over a thousand dollars and funded my trip.

this summer i was strapped for cash again but i could not get hired at any job in town. so i made a job. i started my own window washing service and made 4 times the money i could have at a regular minimum wage job in a quarter of the time.

The point I am trying to make is sometimes in life when you want something you just have to go take it. you can't sit around waiting for opportunity to find you.

now if you have read all of that you are proably wondering what my crazy Idea is. and it is simple I want to make a film a real film I can be proud of.

this is just a rough Idea and I am begging for input and advice.

If you look at the Ithaca website for the price of tuition and fees you see this chart

Tuition and fees
$35,278
Board
5,980
Room
6,874
Health insurance
575
Total
$48,707

48,707 dollars a year is more money then I have ever seen in one place
If you are like me which i suspect there are quite a few you are not on scholarship or only partial scholar ship your parents help you pay some of the cost you use the money you make over the summer to help pay tuition while keeping some so you can buy things you want and need and you take out some student loans a massing a daunting debt especially with the uncertainty of of the future this can be terrifying.

well what if after the spring semester when you have a massed junior or senior standing and become way more polished in the skills it takes to make a movie you take a gap year and put those skills to use.

in this gap year plan to spend $10,000 put into the project of making a movie its a fraction of the money you would spend a year when at college and at the end of it all you would be part of something amazing. an original film that you co-produced had direct influence over.

If I can get 7 more people on board with this idea thats 80,000 dollars we could invest into this project.
with that money we could rent equipment pay for meager room and board, pay actors, and pay for permits for what ever we need too.

we could create a great low budget film and it would be ours.

on the side we could also use the equipment were renting to document the entire process so by the end of the gap year we have our own film and the footage to make a documentary about they entire project.

The type of people I would be looking for to join me on this crazy project are as follows
- A Head cinematographer
- A Head sound designer
- A Director
-  2 editor
- A lighting expert
- a costume/prop designer

of course i would also expect of these core people to be multi talented and can fill in to any other positions needed

we would need a script a great script that can be shot easily that does not demand to much capital.

It seems crazy. but at the same time it seems very possible. and at he end of it all we know we went for it. and will probably learn more then we every thought possible about this industry and our selves.

this is just a skeleton of an idea and i need help from YOU to fill the skeleton with meat and organs and blood and life.

if you are interested in this please contact me my phone number is  609-610-4445 and my email is Austin.Scharfstein@gmail.com

help me make this crazy idea into a crazy story.