I think everyone is going to enjoy completing their final project mainly because of the freedom involved with it. We can choose our own topic (more or less) and there is a lot of independence from pre prod to post prod. One thing that will be good for everyone is having set position so that everyone knows their responsibilities and what each of us need to do. People can help out with other departments but for the most part, camera will stick to camera, sound will stick to sound, and so on and so forth. That lets everyone focus more on their part of the project as opposed to wearing multiple hats and trying to help write while you make a shot list or plan out locations, etc. That may make it stressful for a person to coordinate a lot, but it will definitely make the project better in the end.
We all came here to learn how to make films and doing a final project like this, culminates everything we have learned thus far. We can all learn from each other as well. Of course there will always be more experienced people and less experienced people on set. But that works in everyones favor to teach and learn and help each other out to make something we can all be proud of at the end of the semester.
Showing posts with label planning. Show all posts
Showing posts with label planning. Show all posts
Friday, November 9, 2012
Saturday, February 12, 2011
Storyboarding and storytelling

Time to really dig in and read the section on storyboarding on our class ebook:
Directing the Story; Professional Storytelling and Storyboarding Techniques, by Francis Glebas.
Check out Chapter 4 page 90 for some useful tips. Remember no one expects a masterpiece of art, but rather a clear simple depiction of your key shots. If you cannot visualize them you can't shoot them!
It is from the storyboard/script combination that you will have a successful and useful breakdown so you can have a smooth shoot, so make an effort to put your visual ideas on paper.
As I believe I mentioned, you can also "colllage" your storyboard using clip-art, cutouts from magazines, comic books etc. I like to use grpahic novels sometimes because they have such great angles and scene depictions that really give you a sense of athmosphere, character and place.

This is from DMZ by Brian Wood and Riccardo Burchielli
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