The only thing you have to know how to draw in order to sketch effectively for communication are basic shapes, like boxes, circles, and arrows. Can’t draw a sword or a house? That’s okay. You’ll probably still convey more information in your amateurish attempt than you would trying to explain something. Because when it comes to sketching, a picture really is worth a thousand words.She goes on to explain how communicating visually instead of verbally or relying only on written words can make it easy for a group to have a unified idea that can be quickly communicated. This is important in all fields, but especially one like filmmaking that is intrinsically visual. So go out and play a game of pictionary-- It's good practice!
Showing posts with label drawing. Show all posts
Showing posts with label drawing. Show all posts
Friday, April 26, 2013
Pick up a Pencil!
Thursday, February 24, 2011
Story-boarding: Is It Art?
Since we've been talking about storyboard drawing and all the different ways one could it (simple stick figures, second-life, et cetera) I thought I would introduce everyone to a pretty cool sample of storyboards. Japanese director Akira Kurosawa's first career was as a painter, so when he began making films we would paint his own storyboards. Some of them have actually become well-received especially the storyboard for his film Throne of Blood because of its similarity to the actual film. I know that it would be really time consuming to storyboard this way for this class, but here is an example anyway.
Tuesday, February 16, 2010
sorry im like spamming our blog
I wanted to see if I could get Processing to analyze the color in my drawings and then make generative art of this information. This was WAY easier than I thought it would be. Another step closer. Next I want to make a program with a GUI so you can toggle between more than one image and blend them.
So I went from this:

To this:

And this:

To this:
So I went from this:

To this:

And this:

To this:
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