Showing posts with label Steve Jobs. Show all posts
Showing posts with label Steve Jobs. Show all posts

Tuesday, November 3, 2015

Steve Jobs and Story Structure

Steve Jobs - the new Aaron Sorkin-scripted movie, not the person - is incredibly unique. Certainly not in its subject matter, since Jobs has been featured in like, four dramas/documentaries in the same amount of years, but in the way it's structured. Because of this (and the acting, and directing, and everything else that makes this movie great) I would venture to say that this movie, this iteration of possibly the most well know technological innovator of our time, should be considered the definitive screen version of Jobs and his life story. Everyone else wanting to make a Jobs movie, just stop. It's not worth it. You can't win this one. I don't care if it's not the most accurate, or if "Apple Experts" hate it, or even what your most basic opinion of the real Steve Jobs is. This is the one.

Even if you push aside most of the things that you'd normally focus on when seeing a movie, things like actors, direction, and cinematography, and focus solely on Sorkin's story structure, you've got something that is far more original than most films being made today. For a studio-backed biopic to break away from a more traditional "follow our main character throughout their entire life" story is huge. If you haven't seen it (and judging by the way it's doing at the box office, you probably haven't) Steve Jobs is broken down into three main scenes, with each one taking place before a major product launch. With the exception of a few brief, well placed flashback scenes, all exposition, all character introductions, everything is done in real time, within the boundaries of these three product launches. Is it what happened in real life? No, probably not. But Sorkin uses this structure to tell a damn good story.


There will always be movies that try to radically change the structure of a typical story, films like Memento, or Eternal Sunshine of the Spotless Mind. These can be fun, a nice break from the monotony of characters going from point A to point B over the course of a film, and some of them (these two may be some of the most notable) use non-linear storytelling to a stronger effect than just trying to confuse the audience. Other than these handfuls of non-linear scripts, movies tend to stick to the same basic structure. Sorkin broke this with Steve Jobs. It wasn't the most radical idea in the world, and you still see the development of Michael Fassbender's Jobs over the course of the film, but even Sorkin expressed his surprise at being allowed by the studio to follow through on such a different premise. In a way, it really mirrors its subject matter. A big part of the movie is how Jobs focused on adding a human component to a scary new machine (one of the major crises in the first act is how they can't get the Macintosh to say "hello) and that's more or less what Sorkin did with the script. Instead of of looking at the big picture, at Jobs' entire life, he narrows it down to five or six particular conflicts, and shows how they develop from '84-'88, and then again from '88-98.

It's also, in general, an overall compellingly human film. Again, was it totally accurate? Maybe not. But when you see the character of Steve Jobs struggling to admit that his daughter is actually his daughter, or when Wozniak is demanding that Jobs show some retroactive respect for the Apple II team, accuracy kind of stops mattering. It's a character portrait of a man who wants to change the world - who is actually in the very midst of that change - but of one who loses and finds his priorities along the way. And it's all done in a neatly wrapped, beautifully designed, three act package. It's aesthetically and emotionally fulfilling, and I'm sure Steve wouldn't have wanted it to be any other way.

Friday, April 19, 2013

South Park - 6 Days To Air

Last week I watched a documentary about Matt Stone and Trey Parker, the creators of the hit animated comedy series, South Park. The documentary was titled, "6 Days To Air" and It followed the South Park creators over the six days that it took them to create the season 15 premier episode for the show. The documentary took the viewer through the entire pre-production, production and post production process and explained just how an episode of South Park is created. I think the most interesting thing about the documentary was that Parker and Stone created an entire episode of South Park in just 6 Days! It usually takes similar shows, like Family Guy and The Simpsons, approximately 9 months to create a whole episode and they are doing it in less than a week.


Trey Parker and Matt Stone had just finished making their new Broadway musical, The Book of Mormon. I saw the musical over the summer by winning lottery tickets to the show. I won 475 dollar tickets for only 30 bucks, it was sweet! The Book of Mormon was without a doubt the funniest show that I have ever seen, better than any TV show or movie. The songs were incredible and the acting was great. It was hilarious and I highly recommend it to everyone. I also recommend trying to win the tickets through the lottery because they are very expensive.



After completing The Book of Mormon, Parker and Stone had to get back to focusing on South Park. The documentary took you into the writers room and showed the viewer how they came up with the ideas for the episode. The documentary also took the viewer through the storyboarding process, voice recording process, the animating process and the distribution process. I thought that it was incredibly how these guys could create an entire episode in under week. They worked day and night for that week but were able to pull it off.


The episode was called, "Humancentipad" and it made fun of Steve Jobs and Apple. I thought that it was one of the best South Park episodes of all time. This documentary was very interesting and I really liked how it took the viewer through the whole process of creating an episode of South Park.

Monday, January 25, 2010

Interactive Tourism Application

Last week I wrote a long post about the reading, this week I decided to focus my post on our project. For my project I was originally planning on doing an interactive tourism environment that was almost game like. Then a few days ago, I read an article (the link is below) about Apple’s plan for their new tablet. It made me consider a few good points about creating the project. There is no need to reinvent the wheel. Use resources that are available to you.
You should be filling a void in the market. I discovered through research there were environments that did exactly what I intended to do already available. Additionally, I discovered that Facebook doesn’t have any really good travel applications. The best one available is Going Places, which only has a few hundred users (less then 200 active users). Thus, creating an interactive travel application for Facebook would fill the void in the marketplace.
Products can have multiple uses. These uses can be from educational to fun. I realized that what I create should be interactive and fun while still having some educational value. Having a product with multiple uses will expand the market of people who would be interested in the product.

http://online.wsj.com/article/SB10001424052748703405704575015362653644260.html?mod=dist_smartbrief