Showing posts with label Emory conference virtual worlds. Show all posts
Showing posts with label Emory conference virtual worlds. Show all posts

Tuesday, January 26, 2010

Simulating illusary self motion

Some scientist experimented with floor projection in a virtual immersive environment, tried to study illusion of vection- self motion.

For people who do not know, vection refers to the perception of self-motion induced by some visual stimuli. The most familiar example of this sensation is that if one is seated in a train parked at the station while the train next to it pulls out from the station, one may have a sustained sensation that one is moving in the opposite direction.

So anyways, coming back to them scientists and their floor projection.This kind of projection helped them manifest linear vection, but not circular vection- the "real" illusion in our known world :)

So they tried a new thing- curvilinear forward vection which turned out to be more convincing experience. If you want to read further: CMU Research Paper

Here's what it looked like:


and,

Monday, September 21, 2009

Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier

This article talked about some of the various virtual worlds that exist or have existed over the years such as Norrath, Ultima Online, The Sims Online and Project Entropia. I was surprised to learn that some 20% of Norrath's citizens considered their online virtual life in this world to be thier real life! Though that does not appeal to me, I must admit that I spend so much time in front of a computer that it does in fact take up a very large portion of my life. I might as well be in a virtual world! But, I'd never consider it more real than my everyday life.

Castronova also pointed out that gaming companies are making profits in the hundreds of millions just from the money customers spend on creating thier avatars. Wow, as if we didn't already have enough to spend money on! Now, we've got to go around paying for virtual reality representations of ourselves. Will there be a social stigma against those with low-quality avatars as happens in Neal Stephenson's novel, Snow Crash?

Castronova ends by talking about how virtual worlds will become highly commercialized. I hope these virtual worlds don't become 3D Myspaces with advertisements lining the walls everywhere I turn!

Sunday, February 3, 2008

Atlanta / Emory Trip

My wife and I have made our reservations for the Emory Virtual Worlds Conference, but have not yet made motel reservations. Our planned start time from Lake City is around 2PM Sunday the 10th. Two passenger seats up for bid, and we're looking to make a convoy! :-)

A quick look in my AAA book showed about 3 hotels within 20 minutes of the conference parking, but we have no preference except we probably want a brand name.

Doug