Showing posts with label bungie. Show all posts
Showing posts with label bungie. Show all posts

Thursday, March 19, 2015

Indie Game: The Movie

After looking over my Netflix viewing history last week, I realized that I almost exclusively watch 2 types of shows: dramas like House of Cards and The Walking Dead, or comedies like It’s Always Sunny and Archer. In an attempt to broaden my horizons, I decided to check out the documentary category and see what it had to offer.


I was pleasantly surprised with the documentary I chose, titled Indie Game: The Movie. This film gives and inside look at the production of indie video games, or in other words, games created by one or a few artists not affiliated with any company. While it did touch on some successful indie games like Braid, Indie Game: The Movie mostly followers the developers of the games Super Meat Boy and Fez from early production to post-release. It identifies the challenges that independent developers face and the type of stress that they go through in the years it takes to create and market a successful video game.



After watching this movie, I felt almost obligated to buy both games on Steam. The first game I bought was Fez, and I was overwhelmed by the thought that a single designer, Phil Fish, could create a masterpiece as complex and well thought out as Fez. Most of my previous gaming experience came from games produced by big companies like Bungie or Bethesda, and knowing that hundreds or thousands of people worked on the game takes away some of the awe I was struck with while exploring the world of Fez. In the game, a 2D character named Gomez lives in what he thinks is a 2D world, until he is given a fez hat that allows him to change his perspective and see the world as 3D. While this is a cool concept, it’s the execution that really makes the game amazing, Each playing platform basically consists of four 2D surfaces that Gomez can rotate between, each drastically changing the world based on a 2D perspective. Indie Game: The Movie shows how Phil Fish created this world, and how the production of all the artwork was done. Although it took Fish five years from start to finish and a multitude of missed deadlines for play testing releases, the game is a masterpiece and well worth the wait that many of the game’s original fan base underwent.

Fez Trailer: Click here


The other game featured in Indie Game: The Movie is Super Meat Boy. Super Meat Boy is a platform game in which a boy with no skin tries to save his girlfriend (who’s made of bandages) from an evil fetus whose goal is to kidnap her. In the documentary, creators Edmund McMillen and Tommy Refenes discussed how they create games not based on what players might want, but as an expression of themselves. This is really what sets indie game development apart from complex games from big companies like Call of Duty or Battlefield. McMillen talks about how the character of Meat Boy came to by, and why Dr. Fetus likes to flip off the players. Without the restrictions of any big company and their rules, McMillen and Refenes wanted to push the borders of what inappropriate content they could put into a game and still have it be successful on Xbox and Steam. They also model the characters after themselves and their experiences in life, so when people play their game, it’s almost like people are playing the game representation of the creators’ childhoods. 


According to McMillen, Dr. Fetus is allowed to flip the bird
however often he wants because he only has 3 fingers.

As a computer science student, I have tried my hand at making simple games before. While I never put anywhere near the amount of thought and effort into my games that these developers have put into theirs, Indie Game: The Movie really put into perspective just how tough it can be for indie game developers to get by financially, and to compete with big development companies. Despite certain points in the film which i didn't care for a whole lot (e.g. McMillen's girlfriend's obsession with cats), it overall was a well put together piece and i was entertained throughout. For the first documentary I have watched in a long long time, Indie Game: The Movie was an interesting watch and I would absolutely recommend it to anybody interested in gaming or digital art. 

Friday, September 21, 2012

Halo 4


My schedule this semester is tough to describe, but on Monday through Wednesday I have about an hour to myself until 10PM. So in that hour there’s a forty percent chance that I’m playing Halo 3 on Xbox live. I’m hoping I can stop anytime I want, but I think it’s getting me hooked again. The last time I played this game would have been junior year of high school. After two years of not playing, as one can imagine, I was quite rusty. Was I specifically bad? No, but compared to how good I was one could say there was a lot of room for improvement.

I used to be amazing, the record on my old account was winning 881 out of 1009 games. Online you play against people that have the same "skill rank" on a scale from 1-50, 50 being the highest. The way you rank up is by continuously and consecutively winning games. Consequently if you lose, you rank down. To become a 50 you need to win roughly sixty games in a row. I would play with my best friend from home and I had a 50 in Team Doubles. In other playlists I had 48, 46, 42, 38 and 20 in a playlist I did not play much. So I enjoyed being able to not do homework in high school and constantly win games a majority of the time I played.  

So now the year is 2012, the year the world is supposedly going to end. And even though Halo 4 is coming out I feel as though the Halo franchise is officially over. A gameplay trailer of Halo 4 came out and it is no longer Halo. It lost many aspects of it that made Halo, well Halo. Throughout all of its life there was no ability to sprint in Halo, but they added it to this edition. On top of that they added gravity to sniper shots, to make it more realistic, but the thing about Halo was that there was nothing realistic about it in the first place. The main character is a six/seven foot tall man that can jump at least ten feet in the air. There are aliens, lasers, flying ships, you can get shot over fourteen times and still live, regenerate health quickly and you can flip tanks over with your bare hands.

On the release of Halo 3 they grossed over $300 million and millions of people played on Xbox live in the first few days. It had a lot to live up to the Legends of Halo, and Halo 2’s Xbox live experience, but they did deliver. My concern is if Halo 4 will be able to live up to the greatness of its predecessors. This is the first “Halo” game being made by a company other than Bungie. This will be made by 343 Industries. I hope that this franchise will continue to be great, but I am quite skeptical of if they have it in them to deliver a solid product.