I thought some of you might find this to be an interesting event, I recieved this email from the Entrepreneurship department in the college of business.
The UF Center for Entrepreneurship and Innovation presents:
"How Virtual Worlds Will Transform the Way We Do Business"
Wednesday, February 20 , 2008 in Stuzin 255 from 7:00pm - 8:30pm
Just as the Internet revolutionized the business world, pundits are now speculating that virtual worlds are the next step in the evolution of technology. Presented by Enterprising Georgia, a joint venture of the MIT Enterprise Forum of Atlanta and the Georgia Research Alliance, this cutting-edge presentation will answer the following questions:
· What are the business applications of virtual worlds?
· How will virtual worlds impact corporate IT in 2008 and the years ahead?
· What are the opportunities for savvy entrepreneurs?
Panelists:
· Deborah Dunagan, Global Methods Program, IBM
· Juan Pablo Gnecco, Founder & CEO, Studiocom
· Christopher W. Klaus, Founder & CEO, Kaneva
· Benn Konsynski, Professor of Information Systems & Operations Management, Emory University
· Mike Vizard, Editorial Director & Sr. Vice President, Ziff Davis
For more information on this forum please visit http://enterpriseforum.mit.edu/network/broadcasts/200802/index.html
I have seen a couple of these webcasts and they are usually pretty good. I think its good to know that UF is getting involved with virtual worlds even outside of this class. It is obviously inevitable that virtual worlds will be playing a greater part in our everyday lives and I am glad I am taking this class to be ahead of the curve for the future.
2 comments:
I can see certain virtual programs being used to not only promote businesses (like in second life) but also by creating virtual transactions between people. For example, instead of having a group meeting in an office or through aim, one can use the programs (such as second life) to conduct group meetings from different locations in a way that are "face to face". Thus combining the best of both worlds, close interactive meetings (being face-to-face") while not being in the same room and doing it over the internet. And since there are a lot of gamers playing games like SL, their product is seen by most gamers, thus creating product recognition.
There are probably more great ideas that are out there, but unfortunately I can't think of right now. Then again, with the way technology and the way things are played, it might not take long for most of those ideas to come into existence.
I attended a speaker presentation by the UF Center for Entrepreneurship and Innovation last week... we went to the Ohio University Second Life campus (which was great!) and listened to Kenneth talk about his experience in building his business hurrydate.com. Kenneth was physically located in NYC, I was physically located at my house in Gainesville, Jamie Kraft was physically located in his office on campus at UF and several students were watching from a classroom in Matherly hall. During the presentation, several avatars joined the presentation in-world from the classroom.
:)
Tawnya
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