Over the past few weeks, I've been experimenting with how the content of Second Life can be used to create Machinima videos and also brought into Isadora to create content for projections. As I played around with the possibilities, I began to become very interested in zooming in on objects to create abstract images of flowing color. I realized a swaying bush could become beautiful abstract swirling greens and have no resemblance to a bush at all. I thought to myself, "Wow, what a great way to collect abstract footage to mix with real world footage". I was reminded of the abstract film pieces of
Stan Brackage. So, Second Life, more than presenting opportunities for filming virtual spaces that represent real life, has unlimited abstract potential, if areas are filmed from an angle of distortion. Or, for example, if a moving character is brought into Isadora and connected to a time-blur and color filter, then the content can change tremendously!
I got really excited about all of this and even about the possibilities of making straight on Machinima videos with little abstraction. But, then I started to wonder about copyright. Did individuals who created the trees have a copyright on their trees? Would Linden Labs have some rights to everything I would make within their virtual landscape? What if I abstracted the content to such a potential that it could not be recognized? Could I be sued for filming an avatar without his/hers/its consent if its name appears above its head and the shot is included on a short machinima film that is uploaded to YouTube, receives 200 million hits and shoots me to superstardom? Ok, just kidding! But, you know what I mean.
I did a quick google search and came across this article:
EFF Lawyer Says Second Life Copyright Issues "In Some Ways Worse" Than Real Life Here's the meat of the article:
"Second Life in some ways is worse than real life. That's because users retain the underlying intellectual property rights to their SL creations. And after all, as Fred pointed out, you can walk down the street in real life without worrying that the textures in the sidewalk are copyrighted. "In Second Life these are gray interesting mysteries" around the law, he added. Something worth considering for people who publish screenshots or machinima extracted from SL. It's been argued that if you run a photo of a Second Life street, you don't really need to get the permission from the creator of every single item in the frame, just as you don't need to do so when you take a photo of a New York City street. However, that assumption has not yet been tested in court. As Von Lohmann added, most of the Second Life community is unlikely to be aggressively litigious. But if Second Life continues growing, I believe that sense of good faith won't always hold."
So, after reading this, I began to have second thoughts about using Second Life for content creation. Why would I want to put all of that time an energy into learning how to use it, or film scenes and edit them, etc., if ,down the road someone could tell me that it is not really my content at all, but belongs to ten other individuals, one of whom would like to sue me?
The article did state that "the Second Life community is unlikely to be aggressively litigious. But if Second Life continues growing, I believe that sense of good faith won't always hold". And, that's what I'm worried about. Any thoughts?